Random thoughts on game narrative 101

monkeyisland1A while ago, I wrote a piece about game narrative being just as good, if not better, than its book/novel counterpart — “game writers often kick novelists’ butts for creativity, narrative, and compelling characters.” — (https://goo.gl/nu5PVH) – and nothing has happened to change my mind.

  1. Books, for as creative as they could be, too often follow exactly the same plot with commercially proven character types.
  2. Games, the story-driven ones, are all over the place. And that’s where gamers want to go. Readers? Maybe not so much.

I suspect this disparity is due to the literary agent being the gatekeeper in the book industry. Almost any writer has to get through that filter before they can traditionally publish, and it’s a filter that does not seek “the next cool idea” as much as they seek “I know I can sell this because it’s like ____.”


It’s really nice to NOT have to have an emotionally flawed main character with crippling angst and serious doubts they are The Chosen One.


It’s even nicer to build a character through their actions and conversation rather than endless pages of internal soul searching and “whining session with their bestie.”


superpaper1And then we get to something I’ll come back to in RTOGN 102: Why wouldn’t kids these days be more attracted to game narrative? In it, they get to make decisions and mistakes.

But in a book, even when you know the character picked the wrong love interest or shouldn’t have sipped that potion, we still have to get it explained to us why they went down the wrong path.

In games, we let them take the wrong path. Suffer the consequences. Then let them try it again with a different perspective.

That part is really fun.

-G3

Read more ...

Game Slaves mobile game on Android and iOS

sitecover1png

GAME SLAVES: Mobile Game to launch on Android and iOS

Twist the best interactive fiction with time-based challenges, gamer culture, gamer trivia and gamer drama… and you take a ride that changes every time you play through.

Built on Unity, this full-color, full-feature adventure weaves alternate narratives from the classic Harcourt novel.

Play as Phoenix, but argue with his decisions and see where that takes you.

Look deep into Dakota’s mind to see if her disease is really an illness, or just a clever way to get what she wants.

biosExplore Mi’s unique vantage point. She can solve problems with a single squeeze of her finger, but… in the end… can she save Phoenix from Dakota’s manipulation?

Coming June 2016 to Google Play and Apple Store!

___ ___ ___

Cover art by Dominic Harman
Character art by Cameron Davis
Music by Jahzzar

Read more ...

Dear Skiing,

I know, that you’re going with another guyyyy
Don’t care, ’cause I love you, baby, that’s no lie…
I love you more than I did, when you were mine

Read more ...

Mad joystick skills

I bet this guy is crazy-good at video games too.

INSANE Alaskan Bush Plane Landing!

This is straight up helicopter status! Winning 20 foot landing at the Valdez STOL (short take off landing) competition by Bobby Breeden!Video by Jeremy Worrall

Posted by The Alaska Life on Monday, May 11, 2015

Read more ...

Farm in a box

This innovation has a lot of potential, but you have to wonder if it’s possible to run one with a catchment system and solar array instead of hooking up to the grid:

Read more ...

Book Orders

Newsletter of Woe

Fill out my online form.

Blog Archive